<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5623403625209077419</id><updated>2011-09-15T09:37:48.084-04:00</updated><category term='visualization'/><category term='speed'/><category term='gender differences'/><category term='stress'/><category term='video games'/><category term='eye tracking'/><category term='cognitive testing'/><category term='fps games'/><category term='spatial cognition'/><category term='attentional capture'/><category term='movement'/><category term='brain age'/><category term='GPS navigation'/><category term='spatial attention'/><category term='mcmaster'/><category term='motion sickness'/><category term='nintendo ds'/><category term='firefox'/><category term='Posit Science'/><category term='vision training'/><category term='seniors'/><category term='fmri'/><category term='gamespot'/><category term='browser'/><category term='action video game'/><category term='video game training'/><category term='divided attention'/><category term='nintendo wii'/><category term='manual dexterity'/><category term='maps'/><category term='mental rotation'/><category term='vestibular function'/><category term='safari'/><category term='Brain training'/><title type='text'>Engineering Psychology Laboratory</title><subtitle type='html'>News of interest to members of the Engineering Psychology Laboratory at the University of Toronto</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://engineeringpsychologylab.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://engineeringpsychologylab.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Ian Spence</name><uri>http://www.blogger.com/profile/06886749349800152944</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>17</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5623403625209077419.post-1774776160843012610</id><published>2008-02-14T08:54:00.004-05:00</published><updated>2008-02-14T09:09:59.056-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='spatial attention'/><category scheme='http://www.blogger.com/atom/ns#' term='eye tracking'/><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><title type='text'>Area of Research for a Ph.D. Student?</title><content type='html'>Here's an &lt;a href="http://technology.newscientist.com/article.ns?id=dn13264&amp;print=true"&gt;interesting experiment&lt;/a&gt; summarized in the New Scientist. By tracking eye movements, the study's authors presented new objects in areas that were not being attended to. The relevance to FPS video games is obvious, but this approach also gives us a way to study how we allocate attention.&lt;br /&gt;&lt;br /&gt;Maybe this will inspire some of you in the lab to think of experiments that could form the basis of a thesis ... The New Scientist article gives a link to the authors' website at McGill where you can find the articles.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5623403625209077419-1774776160843012610?l=engineeringpsychologylab.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://engineeringpsychologylab.blogspot.com/feeds/1774776160843012610/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5623403625209077419&amp;postID=1774776160843012610' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/1774776160843012610'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/1774776160843012610'/><link rel='alternate' type='text/html' href='http://engineeringpsychologylab.blogspot.com/2008/02/area-of-research-for-phd-student.html' title='Area of Research for a Ph.D. Student?'/><author><name>Ian Spence</name><uri>http://www.blogger.com/profile/06886749349800152944</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5623403625209077419.post-3919744799781999801</id><published>2008-02-05T10:00:00.000-05:00</published><updated>2008-02-05T10:14:48.675-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fmri'/><category scheme='http://www.blogger.com/atom/ns#' term='gender differences'/><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><title type='text'>Your Brain on Video Games</title><content type='html'>&lt;a href="http://www.sciencedaily.com/releases/2008/02/080204140115.htm"&gt;Video Games Activate Reward Regions Of Brain In Men More Than Women&lt;/a&gt;--so says a new study reported in Science Daily. 11 males and 11 females played a simple video game that was designed especially for the experiment. The game was a kind of space invaders type of game where balls keep coming from the right and you have to click on them (destroying them) before they hit a wall. If you are successful the wall (a vertical line) moves to the right and you "gain territory."&lt;br /&gt;&lt;br /&gt;Participants were imaged using fMRI. Based on the Science Daily report, men and women performed similarly on the game but the men showed more activation in the nucleus accumbens, amygdala and orbitofrontal cortex. The authors interpreted this as showing that the men found gaining territory "more rewarding."&lt;br /&gt;&lt;br /&gt;Hard to know what to make of this one until I read the original paper. There are some questions not answered by the Science Daily synopsis. Were the participants gamers or non-gamers, for example? That would make a difference ...&lt;br /&gt;&lt;br /&gt;P.S. Jing's study is quoted in the "Related stories" column at right on the Science Daily page.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5623403625209077419-3919744799781999801?l=engineeringpsychologylab.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://engineeringpsychologylab.blogspot.com/feeds/3919744799781999801/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5623403625209077419&amp;postID=3919744799781999801' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/3919744799781999801'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/3919744799781999801'/><link rel='alternate' type='text/html' href='http://engineeringpsychologylab.blogspot.com/2008/02/your-brain-on-video-games.html' title='Your Brain on Video Games'/><author><name>Ian Spence</name><uri>http://www.blogger.com/profile/06886749349800152944</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5623403625209077419.post-8813512273192333134</id><published>2008-01-23T14:31:00.001-05:00</published><updated>2008-01-23T14:34:37.181-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video game training'/><category scheme='http://www.blogger.com/atom/ns#' term='movement'/><category scheme='http://www.blogger.com/atom/ns#' term='nintendo wii'/><category scheme='http://www.blogger.com/atom/ns#' term='manual dexterity'/><title type='text'>Wii Training Helps Surgical Skills</title><content type='html'>An article in the &lt;a href="http://technology.newscientist.com/channel/tech/mg19726396.100-a-wii-warmup-hones-surgical-skills.html"&gt;New Scientist describes a study&lt;/a&gt; where surgeons played with a Wii for only a short time before doing simulated surgery. Wii players did better than nonplayers.&lt;br /&gt;&lt;br /&gt;But is this really a training effect or is it just a warmup effect produced by engaging in a similar activity beforehand?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5623403625209077419-8813512273192333134?l=engineeringpsychologylab.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://engineeringpsychologylab.blogspot.com/feeds/8813512273192333134/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5623403625209077419&amp;postID=8813512273192333134' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/8813512273192333134'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/8813512273192333134'/><link rel='alternate' type='text/html' href='http://engineeringpsychologylab.blogspot.com/2008/01/wii-training-helps-surgical-skills.html' title='Wii Training Helps Surgical Skills'/><author><name>Ian Spence</name><uri>http://www.blogger.com/profile/06886749349800152944</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5623403625209077419.post-2754958104450269658</id><published>2008-01-21T09:54:00.000-05:00</published><updated>2008-01-21T15:58:55.874-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='speed'/><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='cognitive testing'/><title type='text'>Testing Cognitive Speed</title><content type='html'>Here's a &lt;a href="http://www.iapsych.com/articles/mcpherson2007.pdf"&gt;study &lt;/a&gt;that tests speed of cognitive processing by using a video game like program. It is based on theory developed by &lt;a href="http://www.iapsych.com/CHCPP/CHCPP.HTML"&gt;Cattell, Horn and Carroll&lt;/a&gt; (over many year) which has recently received new attention.&lt;br /&gt;&lt;br /&gt;I'd be interested in hearing your ideas relating this work to what is going on in our lab.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5623403625209077419-2754958104450269658?l=engineeringpsychologylab.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://engineeringpsychologylab.blogspot.com/feeds/2754958104450269658/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5623403625209077419&amp;postID=2754958104450269658' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/2754958104450269658'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/2754958104450269658'/><link rel='alternate' type='text/html' href='http://engineeringpsychologylab.blogspot.com/2008/01/testing-cognitive-speed.html' title='Testing Cognitive Speed'/><author><name>Ian Spence</name><uri>http://www.blogger.com/profile/06886749349800152944</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5623403625209077419.post-8735039061098087061</id><published>2007-12-12T11:15:00.000-05:00</published><updated>2007-12-12T11:23:46.563-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='maps'/><category scheme='http://www.blogger.com/atom/ns#' term='visualization'/><category scheme='http://www.blogger.com/atom/ns#' term='GPS navigation'/><category scheme='http://www.blogger.com/atom/ns#' term='divided attention'/><title type='text'>Great GPS Nav Visualization</title><content type='html'>This &lt;a href="http://www.technoride.com/2007/12/virtual_cable_turns_windshield.php"&gt;in-car navigation visualization&lt;/a&gt; looks like a terrific idea. It's simple, heads-up, and will work in the dark. So far it seems to exist in demo-only form but if it works in on-the-road conditions it will be much better than in-dash systems which require the driver to look away from the road, thus dividing attention. Additionally, existing systems need the driver to correlate the suggested route with a visualization of the route. This system would overlay the route on the actual environment! Couple the red line visualization with voice directions (which already exist in GPS nav in-car systems) and this looks like a winner.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5623403625209077419-8735039061098087061?l=engineeringpsychologylab.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://engineeringpsychologylab.blogspot.com/feeds/8735039061098087061/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5623403625209077419&amp;postID=8735039061098087061' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/8735039061098087061'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/8735039061098087061'/><link rel='alternate' type='text/html' href='http://engineeringpsychologylab.blogspot.com/2007/12/great-gps-nav-visualization.html' title='Great GPS Nav Visualization'/><author><name>Ian Spence</name><uri>http://www.blogger.com/profile/06886749349800152944</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5623403625209077419.post-3894497418197725876</id><published>2007-12-06T09:03:00.000-05:00</published><updated>2007-12-06T09:11:45.890-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='spatial attention'/><category scheme='http://www.blogger.com/atom/ns#' term='gender differences'/><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='action video game'/><category scheme='http://www.blogger.com/atom/ns#' term='spatial cognition'/><title type='text'>Shoot First, Ace Geometry Later</title><content type='html'>&lt;a href="http://www.sciam.com/article.cfm?id=shoot-first-ace-geometry"&gt;Scientific American Mind&lt;/a&gt; has a short piece on &lt;a href="http://psych.utoronto.ca/users/spence/Research_Games.html"&gt;our Psychological Science study&lt;/a&gt; on the effect of action video game playing on gender differences in spatial cognition. Cute title! But it's a pity they didn't get the name of the lead author right.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5623403625209077419-3894497418197725876?l=engineeringpsychologylab.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://engineeringpsychologylab.blogspot.com/feeds/3894497418197725876/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5623403625209077419&amp;postID=3894497418197725876' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/3894497418197725876'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/3894497418197725876'/><link rel='alternate' type='text/html' href='http://engineeringpsychologylab.blogspot.com/2007/12/scientific-american-shoot-first-ace.html' title='Shoot First, Ace Geometry Later'/><author><name>Ian Spence</name><uri>http://www.blogger.com/profile/06886749349800152944</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5623403625209077419.post-7334078433291240336</id><published>2007-11-24T11:41:00.001-05:00</published><updated>2007-11-24T11:52:55.634-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='firefox'/><category scheme='http://www.blogger.com/atom/ns#' term='safari'/><category scheme='http://www.blogger.com/atom/ns#' term='browser'/><category scheme='http://www.blogger.com/atom/ns#' term='attentional capture'/><title type='text'>Highlighting Found Items</title><content type='html'>&lt;a href="http://www.wongjason.com/"&gt;Jason Wong&lt;/a&gt;'s blog has an interesting &lt;a href="http://www.wongjason.com/2007/11/23/gui-wars-web-browser-find-functions-safari-vs-firefox/"&gt;piece &lt;/a&gt;on locating searched-for items in a browser window. He compares Firefox and Safari. The attentional capture features of the Safari browser are neat. Maybe this idea could be adapted for other purposes such as IM notification in the periphery with large screens?&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.wongjason.com/wp-content/uploads/2007/11/safari_search.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://www.wongjason.com/wp-content/uploads/2007/11/safari_search.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5623403625209077419-7334078433291240336?l=engineeringpsychologylab.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://engineeringpsychologylab.blogspot.com/feeds/7334078433291240336/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5623403625209077419&amp;postID=7334078433291240336' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/7334078433291240336'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/7334078433291240336'/><link rel='alternate' type='text/html' href='http://engineeringpsychologylab.blogspot.com/2007/11/highlighting-found-items.html' title='Highlighting Found Items'/><author><name>Ian Spence</name><uri>http://www.blogger.com/profile/06886749349800152944</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5623403625209077419.post-6227773550591382348</id><published>2007-11-21T14:15:00.001-05:00</published><updated>2007-11-21T16:45:20.471-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Posit Science'/><category scheme='http://www.blogger.com/atom/ns#' term='seniors'/><category scheme='http://www.blogger.com/atom/ns#' term='Brain training'/><title type='text'>Brain Training</title><content type='html'>&lt;span class="BlogPostWords"&gt; &lt;a href="http://www.usc.edu/dept/gero/faculty/Zelinski/" target="_blank"&gt;Elizabeth Zelinski&lt;/a&gt; of the University of Southern California reports on the old-fashioned way of doing brain training (i.e. before FPS training&lt;/span&gt;&lt;span class="moz-smiley-s1"&gt;&lt;span&gt; :-) &lt;/span&gt;&lt;/span&gt;&lt;span class="BlogPostWords"&gt;) in a large scale RCT with some nice methodological touches. The training program seems to be based on auditory and mouse exercises. Here's the &lt;a href="http://www.positscience.com/pdfs/postabs/IMPACT_poster.pdf"&gt;poster &lt;/a&gt;that was presented at Gerontological Society Meetings in San Francisco last weekend.&lt;br /&gt;&lt;br /&gt;The generalization of training is an interesting finding, similar to FPS training results. If we use video games to do something similar with seniors we should think about comparing our results to this rather different, but seemingly effective, approach to brain training.&lt;br /&gt;&lt;br /&gt;Zelinski and her colleagues used &lt;/span&gt;&lt;span class="BlogPostWords"&gt;Brain Fitness 2.0 from &lt;a href="http://www.positscience.com/" target="_blank"&gt;Posit Science&lt;/a&gt; (a commercial brain training site) and the study was funded by the same company (conflict of interest here?).&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.blog.newsweek.com/blogs/labnotes/archive/2007/11/17/brain-training-how-it-works.aspx"&gt;Newsweek &lt;/a&gt;has a feature on the study.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5623403625209077419-6227773550591382348?l=engineeringpsychologylab.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://engineeringpsychologylab.blogspot.com/feeds/6227773550591382348/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5623403625209077419&amp;postID=6227773550591382348' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/6227773550591382348'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/6227773550591382348'/><link rel='alternate' type='text/html' href='http://engineeringpsychologylab.blogspot.com/2007/11/brain-training.html' title='Brain Training'/><author><name>Ian Spence</name><uri>http://www.blogger.com/profile/06886749349800152944</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5623403625209077419.post-8894616252040972651</id><published>2007-11-20T17:45:00.000-05:00</published><updated>2007-11-21T16:46:06.729-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fps games'/><category scheme='http://www.blogger.com/atom/ns#' term='motion sickness'/><category scheme='http://www.blogger.com/atom/ns#' term='vestibular function'/><category scheme='http://www.blogger.com/atom/ns#' term='mental rotation'/><title type='text'>Vestibular Speculation</title><content type='html'>David Ethan Kennerly has an interesting speculation on his &lt;a href="http://interactive.usc.edu/members/ekennerly/2007/10/how_can_a_first-person_shooter_help_a_woman_in_math.html"&gt;blog&lt;/a&gt;. He suggests that "there is an adaptation process that is occuring for FPS players who do not experience" FPS-induced mild motion sickness. As we know from our studies, some participants do experience mild nausea which seems to go away after an hour or two. Ethan Kennerly says "the ability to decouple vestibular and motion feedback might correlate to improvements in mental rotation, since mental rotation necessarily decouples the stable (non-rotating) vestibular state from the rotation task."&lt;br /&gt;&lt;br /&gt;This is an interesting speculation and I am not sure what to make of it at the moment. Maybe we should start to track this phenomenon in future training studies and see whether it correlates with improvements in performance. I don't know much about vestibular-visual interactions but there must be a huge literature out there, especially since this has been a big issue in the space program.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5623403625209077419-8894616252040972651?l=engineeringpsychologylab.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://engineeringpsychologylab.blogspot.com/feeds/8894616252040972651/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5623403625209077419&amp;postID=8894616252040972651' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/8894616252040972651'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/8894616252040972651'/><link rel='alternate' type='text/html' href='http://engineeringpsychologylab.blogspot.com/2007/11/vestibular-speculation.html' title='Vestibular Speculation'/><author><name>Ian Spence</name><uri>http://www.blogger.com/profile/06886749349800152944</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5623403625209077419.post-9207145948786376227</id><published>2007-11-13T15:07:00.000-05:00</published><updated>2007-11-13T15:23:09.619-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='brain age'/><category scheme='http://www.blogger.com/atom/ns#' term='vision training'/><category scheme='http://www.blogger.com/atom/ns#' term='nintendo ds'/><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='nintendo wii'/><title type='text'>Flash Focus</title><content type='html'>Here's a $20 application for the Nintendo DS handheld gaming device (which costs about $130). It's called &lt;a href="http://www.flashfocus.net/howto.jsp"&gt;Flash Focus&lt;/a&gt; and it is supposed to improve your vision. You can get an idea of the various exercises--the web site has flash simulations of the games.&lt;br /&gt;&lt;br /&gt;The software was developed according to theories due to Hisao Ishigaki of the Aichi Institute of Technology. Comments on &lt;a href="http://en.wikipedia.org/wiki/Flash_Focus:_Vision_Training_in_Minutes_a_Day"&gt;Wikipedia &lt;/a&gt; seem to suggest that reviewers didn't think much of its ability to improve vision. They compared it unfavourably to Nintendo's earlier &lt;a href="http://en.wikipedia.org/wiki/Brain_Age:_Train_Your_Brain_in_Minutes_a_Day%21"&gt;Brain Age&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Two of the games (Baseball and Table Tennis) are probably more fun than the psychologically motivated practice tasks. But would someone not be better off training on a &lt;a href="http://en.wikipedia.org/wiki/Wii"&gt;Wii&lt;/a&gt;? I think that there are some research issues worth exploring here.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5623403625209077419-9207145948786376227?l=engineeringpsychologylab.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://engineeringpsychologylab.blogspot.com/feeds/9207145948786376227/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5623403625209077419&amp;postID=9207145948786376227' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/9207145948786376227'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/9207145948786376227'/><link rel='alternate' type='text/html' href='http://engineeringpsychologylab.blogspot.com/2007/11/flash-focus.html' title='Flash Focus'/><author><name>Ian Spence</name><uri>http://www.blogger.com/profile/06886749349800152944</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5623403625209077419.post-89992032483994129</id><published>2007-11-12T08:43:00.000-05:00</published><updated>2007-11-26T14:17:33.173-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><title type='text'>The Star</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_MDg9-3mUKwI/R0sSGjUYAZI/AAAAAAAAADY/auMfvhBilRo/s1600-h/jing2+.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_MDg9-3mUKwI/R0sSGjUYAZI/AAAAAAAAADY/auMfvhBilRo/s320/jing2+.jpg" alt="" id="BLOGGER_PHOTO_ID_5137219703715398034" border="0" /&gt;&lt;/a&gt;Jing and her research were profiled in &lt;a href="http://www.thestar.com/living/article/274432"&gt;The Toronto Star&lt;/a&gt; last week. A nice article and just in time for her 25th birthday!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5623403625209077419-89992032483994129?l=engineeringpsychologylab.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://engineeringpsychologylab.blogspot.com/feeds/89992032483994129/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5623403625209077419&amp;postID=89992032483994129' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/89992032483994129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/89992032483994129'/><link rel='alternate' type='text/html' href='http://engineeringpsychologylab.blogspot.com/2007/11/star.html' title='The Star'/><author><name>Ian Spence</name><uri>http://www.blogger.com/profile/06886749349800152944</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_MDg9-3mUKwI/R0sSGjUYAZI/AAAAAAAAADY/auMfvhBilRo/s72-c/jing2+.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5623403625209077419.post-7189637323038944754</id><published>2007-11-11T10:55:00.002-05:00</published><updated>2007-11-13T08:27:51.691-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='mcmaster'/><title type='text'>Visit to McMaster</title><content type='html'>We had a very interesting visit to McMaster on Friday. We were hosted by &lt;a href="http://www.science.mcmaster.ca/Psychology/dm.html"&gt;Daphne Maurer&lt;/a&gt; and &lt;a href="http://www.science.mcmaster.ca/psychology/terri.html"&gt;Terri Lewis&lt;/a&gt; who are conducting video gaming training studies with &lt;a href="http://psych.mcmaster.ca/maurerlab/BrainCPR/index.html"&gt;amblyopes&lt;/a&gt;. They hope to be able to replace some of the current tedious training tasks to improve vision in adult amblyopes with more interesting and engaging video games that can be played at home, rather than have the patient come to a clinic or lab.&lt;br /&gt;&lt;br /&gt;We also visited &lt;a href="http://brain.mcmaster.ca/"&gt;Judy Shedden's lab&lt;/a&gt; and had a very enjoyable discussion with Judy and &lt;a href="http://cogsci.mcmaster.ca/watter.html"&gt;Scott Watter&lt;/a&gt; and some of their students (Jim, Patrick, and Michelle). They have several experiments in progress, or planned, and it will be interesting to see how they turn out. Judy is an expert in ERP methods and has started to look at the differences between gamers and non-gamers using that tool. Then we toured &lt;a href="http://vr.mcmaster.ca/lab/"&gt;Hong-Jin Sun's lab&lt;/a&gt; and met with his group who are doing work on spatial cognition. One of their lines of research uses a DriveSafety driving simulator and they can measure UFOV during the driving task. Jing had a go in the simulator and ran into the back of a police car. Women drivers ;-) ;-)&lt;br /&gt;&lt;br /&gt;We ended our visit by giving a talk ("Sex, lies, and videogames") on our research at Toronto. We described the recent work done by Sijing, Alina, Jing, and Jessica. The talk seemed to be well received and we got many questions during and after the talk.&lt;br /&gt;&lt;br /&gt;It was a good way to spend a Friday and it will be great to go back again sometime soon to hear how the video game research at McMaster is progressing. It was great to be in a department where so many people are doing cutting edge research in perception!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5623403625209077419-7189637323038944754?l=engineeringpsychologylab.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://engineeringpsychologylab.blogspot.com/feeds/7189637323038944754/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5623403625209077419&amp;postID=7189637323038944754' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/7189637323038944754'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/7189637323038944754'/><link rel='alternate' type='text/html' href='http://engineeringpsychologylab.blogspot.com/2007/11/vist-to-mcmaster.html' title='Visit to McMaster'/><author><name>Ian Spence</name><uri>http://www.blogger.com/profile/06886749349800152944</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5623403625209077419.post-2110592487517474269</id><published>2007-11-05T16:44:00.000-05:00</published><updated>2007-11-13T08:28:10.792-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><title type='text'>What we can learn from gamers</title><content type='html'>Some &lt;a href="http://www.csmonitor.com/2007/1105/p09s01-coop.html"&gt;interesting thoughts&lt;/a&gt; about what gamers can teach us.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5623403625209077419-2110592487517474269?l=engineeringpsychologylab.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://engineeringpsychologylab.blogspot.com/feeds/2110592487517474269/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5623403625209077419&amp;postID=2110592487517474269' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/2110592487517474269'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/2110592487517474269'/><link rel='alternate' type='text/html' href='http://engineeringpsychologylab.blogspot.com/2007/11/what-we-can-learn-from-gamers.html' title='What we can learn from gamers'/><author><name>Ian Spence</name><uri>http://www.blogger.com/profile/06886749349800152944</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5623403625209077419.post-4032221421248076978</id><published>2007-11-03T21:25:00.000-04:00</published><updated>2007-11-13T08:28:34.053-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><title type='text'>A psychologist comments on the Psychological Science article</title><content type='html'>There are some interesting comments on &lt;a href="http://laurafreberg.com/blog/?p=137"&gt;Laura's Psychology Blog&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5623403625209077419-4032221421248076978?l=engineeringpsychologylab.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://engineeringpsychologylab.blogspot.com/feeds/4032221421248076978/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5623403625209077419&amp;postID=4032221421248076978' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/4032221421248076978'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/4032221421248076978'/><link rel='alternate' type='text/html' href='http://engineeringpsychologylab.blogspot.com/2007/11/psychologist-comments-on-psychological.html' title='A psychologist comments on the Psychological Science article'/><author><name>Ian Spence</name><uri>http://www.blogger.com/profile/06886749349800152944</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5623403625209077419.post-6296484294052874217</id><published>2007-10-24T17:34:00.000-04:00</published><updated>2007-11-13T08:29:19.408-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><title type='text'>Science Daily profiles Jing's paper</title><content type='html'>More coverage of Jing's paper in &lt;a href="http://www.sciencedaily.com/releases/2007/10/071024145626.htm"&gt;Science Daily&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5623403625209077419-6296484294052874217?l=engineeringpsychologylab.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://engineeringpsychologylab.blogspot.com/feeds/6296484294052874217/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5623403625209077419&amp;postID=6296484294052874217' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/6296484294052874217'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/6296484294052874217'/><link rel='alternate' type='text/html' href='http://engineeringpsychologylab.blogspot.com/2007/10/science-daily-profiles-jings-paper.html' title='Science Daily profiles Jing&apos;s paper'/><author><name>Ian Spence</name><uri>http://www.blogger.com/profile/06886749349800152944</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5623403625209077419.post-1821229599655194989</id><published>2007-10-24T10:27:00.000-04:00</published><updated>2007-11-13T08:29:53.433-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='gamespot'/><title type='text'>GAMEspot blog on Jing's paper</title><content type='html'>There are lots of comments on &lt;a href="http://psych.utoronto.ca/users/spence/Feng,%20Spence,%20&amp;amp;%20Pratt%20%282007%29.pdf"&gt;Jing's Psychological Science article &lt;/a&gt;on &lt;a href="http://www.gamespot.com/news/6180510.html"&gt;GAMEspot&lt;/a&gt;. Some are quite funny, check 'em out!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5623403625209077419-1821229599655194989?l=engineeringpsychologylab.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://engineeringpsychologylab.blogspot.com/feeds/1821229599655194989/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5623403625209077419&amp;postID=1821229599655194989' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/1821229599655194989'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/1821229599655194989'/><link rel='alternate' type='text/html' href='http://engineeringpsychologylab.blogspot.com/2007/10/gamespot-blog-on-jings-paper.html' title='GAMEspot blog on Jing&apos;s paper'/><author><name>Ian Spence</name><uri>http://www.blogger.com/profile/06886749349800152944</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5623403625209077419.post-4955319642916332224</id><published>2007-10-24T09:03:00.001-04:00</published><updated>2007-11-13T08:29:03.721-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='stress'/><title type='text'>Video game reduces stress hormone</title><content type='html'>Here's an interesting study from McGill. "A video game designed by McGill University researchers to help train people to change their perception of social threats and boost their self-confidence has now been shown to reduce the production of the stress-related hormone cortisol." See link &lt;a href="http://www.sciencedaily.com/releases/2007/10/071023163918.htm"&gt;here&lt;/a&gt;&lt;a href="http://www.sciencedaily.com/releases/2007/10/071023163918.htm"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5623403625209077419-4955319642916332224?l=engineeringpsychologylab.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://engineeringpsychologylab.blogspot.com/feeds/4955319642916332224/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5623403625209077419&amp;postID=4955319642916332224' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/4955319642916332224'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5623403625209077419/posts/default/4955319642916332224'/><link rel='alternate' type='text/html' href='http://engineeringpsychologylab.blogspot.com/2007/10/video-game-reduces-stress-hormone.html' title='Video game reduces stress hormone'/><author><name>Ian Spence</name><uri>http://www.blogger.com/profile/06886749349800152944</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry></feed>
